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Role: UX Research | Project Coordinator

BluVerse: Education in
immersive reality

BluVerse will enhance student learning and engagement by bringing interactive, personalized, immersive technologies into the classroom.

Team size: Group Project

Duration: 10 weeks

Project Brief: BluVerse

Challenge

Traditional education struggles to offer personalized and engaging learning experiences for all students. The rise of virtual technologies in education exposes a gap in experiential skills training for higher education.

Solution 

BluVerse leverages interactive, personalized, and immersive technologies to enhance student learning and engagement within the classroom. This platform focuses on "high-quality outcome" & "low-cost" learning applications to minimize competition and cater to a broader range of educational needs.

Impact

BluVerse empowers educators to create engaging and accessible content for a wider range of learning styles. By providing students with personalized and immersive experiences, BluVerse fosters deeper understanding and skill development.

Key Features

AI-powered content creation

Customization tools

Users can input content through voice or text, and the AI automatically generates high-quality scenes for visual learning.

Users can personalize the generated content with changes and notes to tailor it to specific learning needs.

Collaborative learning environment

Focus on niche areas

The platform allows students to experience their creations with others, promoting collaborative learning.

BluVerse targets specific areas like healthcare worker training, trades training, and factory worker training, addressing the gap in experiential skills training.

Tools

Miro, Figma, Adobe Illustrator and Photoshop, Canva, Zoom

Intent Statement

BluVerse will enhance student learning and engagement by bringing interactive, personalized, immersive technologies into the classroom.

Our Process

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Secondary Research
Methodologies

Popular Media Radar

Complementers vs Competitors 

Trend Matrix

Opportunity Map

Industry Diagnostics

​Key Takeaways:

  • Users crave personalized, self-paced learning with customizable experiences.

  • Virtual technologies are rapidly being adopted in education, driven by the pandemic.

  • To minimize competition, focus on "high-quality outcome" & "low-cost" learning applications.

    • Potential areas: healthcare worker training, trades training, factory worker training.

  • Micro-schools/"metaversities" offering personalized learning hold promise.

  • Industry analysis revealed:

    • A saturated market for virtual facility construction.

    • A gap in experiential skills training for higher education.

  • This gap aligns with trends of increased edtech investment and the need for advanced training equipment.

Subject Matter Experts

A total of 5 individuals were interviewed, comprising two industry experts, one student, and two VR professors. The interviews were conducted in both English and Chinese.

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Opportunity Space

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Toolkits to help teachers to customize curriculum for students with learning challenges.

Convenient notes with floating window which can support voice to text.

Value Hypothesis

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The current market is very confusing and there are great opportunities in niche areas.

User Profiles

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Targeted at people who have a need for visual presentation of content but cannot create it quickly on their own.

Concept Explorations

Organizing aspects of the project and mapping areas of opportunities.

The current market is very confusing and there are great opportunities in niche areas.

Targeted at people who have a need for visual presentation of content but cannot create it quickly on their own.

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Mission Statement

BluVerse's mission is to provide a platform for teaching organizations that enhances learning and teaching tools through the use of IR and AI technology, including speech/text-to-imagery tools and dynamic, real time content creation. 

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This tool will help instructors tremendously by streamlining their content creation and making it more accessible to a broad range of students.

Technological Products

Design Solution

Usage and story board

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UI Design

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Promotional Poster

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Self Retrospective

Booting Up New Skills

This period has been a journey of personal and professional growth. I've leveled up my research skills, mastering a whole arsenal of methodologies: secondary research, primary research, and data analysis. This newfound knowledge has equipped me to approach problems with a more informed and analytical perspective.​

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Learning, Growing, and Adapting:

My team's feedback highlighted my strengths in generating creative ideas, maintaining a positive attitude, and fostering a collaborative environment through my consistent support. Their recognition of my reliability, engagement, and exploration of new approaches reaffirms my commitment to lifelong learning. Moving forward, I'll leverage my enthusiasm while developing strategies to maintain focus and ensure timely project completion.

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Unlocking Potential

This self-reflection reveals a period of significant growth. Combining my newly acquired research skills with my existing strengths in collaboration and leadership sets the stage for continued success. By focusing on maintaining focus, I can become an unstoppable force, ready to tackle any challenge with a positive and innovative spirit.

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